Ages 6 to 10. This game is designed to teach children a range of positive behaviors that can be used with common situations that often trigger misbehavior. Role-playing their responses can help children incorporate them into their behavioral repertoire. 2-8 players. How to Use the cards with the Roll-A-Role Cubes (Cubes sold separately): Each cube has a pocket in which to insert a card. Players roll the cubes and follow the instructions on the card that turns up. Players win points for using an appropriate "Positive Action" as outlined in the game. Contents: 50 Problem cards 22 Solution cards 6 Number cards 24 Think About it cards 100 Chips Instructions These cards can also be purchased as a set with the cubes here. The game is part of the Roll A Role Series.